

Blueprints can be used on any static mesh or model of Hover Car Inputs (Hover System -1): Forward (W) Acceleration/ Boost (W and Shift) Slow down/ Stop (S) Left-Right movement (A and D and Mouse X) Rotation/ Roll: ( Mouse X, Mouse Y and Q and E) Elevation: Mouse Y Inputs (Hover System -2): Forward (W) Slow down/ Stop (S) Left-click and Hold on the arc and notice that the widget changes to reflect only the axis around which the Actor will be rotated.

1 Documentation > Unreal Engine Blueprint API Reference > Rotate.

After selecting a Component from the list, you will be prompted to enter a … You can turn all of your Static and Skeletal Meshes into Thumbnails and Icons and use for your games and projects, inside inventories and anywhere you need it, you can use any mesh you want from your project, rotate and position it to better fit the thumbnail and add different effects to enhance it.
